/**
 *  @file SDLGameEngine.h
 *
 *  @date 24-nov-2009
 *  @author Ives van der Flaas
 */

#ifndef SDLGAMEENGINE_H_
#define SDLGAMEENGINE_H_

#include "gameEngine.h"

namespace si_sdl
{
/**
 * This is merely used to initialise the engine's objectfactory. Todo: change this so
 * the engine takes it as a parameter.
 */
class SDLGameEngine: public si::GameEngine
{
public:
	SDLGameEngine();
	virtual ~SDLGameEngine();

/*	virtual void newFrame(double timePassed);*/
};

}

#endif /* SDLGAMEENGINE_H_ */
